Character swap
Lock one identity, then change everything else. Same face, same build, same freckles, across a whole body of work that shares nothing but her. Different countries, different wardrobe, different light, different lens.


Every frame, in one line.
Drag the rail or scroll it sideways. Hovering lifts one frame and settles the rest. Each of these came out of the same saved character; none of them came out of the same prompt.
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43Swap the character. Keep the scene.
Choose any base scene from a library that grows every week, choose a character, and the frame rebuilds around them. Same car door, same white line on the tarmac, same light on the same afternoon. Only the person changes.
Consistency is what turns generated images into commercial work. One synthetic character, held identical across a full set of frames that share nothing else: country, wardrobe, light, lens.
What is character consistency?
The same face, build and features survive across separate generations, so one identity can appear in an entire body of work rather than a single frame. It is the difference between a good image and a usable campaign.
Is the character a real person?
No. Every frame shows a fully synthetic character. No real person's likeness is used.
What stays the same when a character is swapped?
Everything except the person. The framing, the light, the background and the surrounding objects are held, so the swapped character reads as though they were photographed in that scene.
