Here is what I make.
Ads, brands, websites, AI production, and anti-cheat testing for games. You talk to the person doing the work, from the first call to the final file.
Motion graphics
Social ads, launch films, explainers and title sequences. I write the idea, design the frames and animate it. Cut to the length people actually watch, in every shape the feeds want.
- Style frames first, so you sign off the look before anything moves
- Design and animation from one desk
- Cuts for every feed: 16:9, 9:16 and 1:1
Visual branding
Logos, identity systems and the print to prove them. Every mark starts at its smallest size and gets tested in thread, vinyl and signage, so it still looks right on a sleeve or the side of a van.
- The mark, how it is built and the rules for using it
- Palette, type and a system that grows with you
- Apparel, print, signage and screen
Websites
Designed around the brand and built by hand. Quick to load, easy to update, and finished properly on a phone, which is where most people will see it first.
- Design and build by one person, no handover
- Motion where it helps, never where it slows the page
- Search basics and analytics set up before launch
AI production
The same person in every frame and the same look across a whole campaign, made in hours instead of weeks. It is what I built Nixra to do, and I set it up for teams who need a lot of it.
- Character and style consistency across a whole set
- Production pipelines for teams and creators
- Prompts and workflows you keep using after I leave
Anti-cheat stress testing
Running or building a game? I go at it the way cheaters will, with your written permission, and hand you a report on what got through and how to shut it. Better you hear it from me than from your players.
- A written scope and authorisation from the game’s owner before any testing starts
- Client tampering, memory editing, speed and packet manipulation, and anything the server trusts that it should not
- A report ranked by severity, with steps to reproduce and how to fix each one
- A retest once your fixes ship
- 01
You tell me what it has to do.
A few lines is enough. Where it will live, who it is for, when you need it.
- 02
You get one price and one date.
In writing, before anything starts. If the brief changes, the price is agreed again before the work does.
- 03
You see it early, then often.
Style frames, a first concept or a first finding before the heavy lifting, so we both know we are making the same thing.







