Fifty styles. One photograph through fifty locked style recipes, each saying what it keeps before what it wants.

07Study · made with Nixra · 2025

Fifty styles

One photograph rendered fifty different ways, with what each prompt holds written into the prompt rather than hoped for afterwards. Most hold the pose, the person, the scene and the camera, then let the rendering change everything else. Some let go of more on purpose.

SourceOne frame, a Paris street
RendersFifty so far. The set grows.
HeldPose, person, scene, camera
ChangedEverything the style is allowed to touch

Fifty renders · one source · on a ring

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Hover the list to turn the ringClick to hold a render
The unaltered source photograph: a woman on a Paris street with the Eiffel Tower behind her.
Bright stylised open world
Crime-game open world
Early-2000s console open world
Late-nineties platform game
Modern open-world capture
Tropical open-world action
Blocky avatar platform
Eight-bit video game
Flat cartoon crewmate
Low-poly 3D
Pixel art
Voxel art
Voxel world, photoreal subject
Clay stop-motion
Hand-painted cel animation
Modern anime
Nineties Japanese anime
Paper-cut animation
Stop-motion puppet
Architectural scale model
Cardboard model
Hand-embroidered textile
Interlocking toy bricks
Miniature diorama
Plush toy
Practical model set
Architectural blueprint
Coloured pencil
Editorial fashion illustration
Fine graphite pencil
Linocut print
Loose pencil sketch
Minimal contour line
Minimal monochrome ink
Risograph print
Thick oil on canvas
Backlit monochrome
Infrared photography
Low-key editorial portrait
Monochrome motion study
Night vision
X-ray
3D wireframe
Early CGI
Modelling viewport, solid mode
Monochrome depth map
Y2K digital futurism
Glass sculpture
Polished chrome
Stained glass
The discipline

Say what stays, then let the rest go.

The other half of the same idea as character swap. A style transfer is only useful if you can say in advance what will survive it. So every prompt in this set states what it holds before it states what it wants, and the result is a rendering you can run again on the next frame.

A depth map that kept its colour would not be a depth map. A linocut with a photographic sky would be a collage. The prompts that let go of more do so on purpose. The subject is my own character, generated and owned outright, which is why she can turn up this many times over with nobody's permission but mine.

Games01Bright stylised open world02Crime-game open world03Early-2000s console open world04Late-nineties platform game05Modern open-world capture06Tropical open-world actionPixel & voxel07Blocky avatar platform08Eight-bit video game09Flat cartoon crewmate10Low-poly 3D11Pixel art12Voxel art13Voxel world, photoreal subjectAnimation14Clay stop-motion15Hand-painted cel animation16Modern anime17Nineties Japanese anime18Paper-cut animation19Stop-motion puppetHandmade20Architectural scale model21Cardboard model22Hand-embroidered textile23Interlocking toy bricks24Miniature diorama25Plush toy26Practical model setDrawn & printed27Architectural blueprint28Coloured pencil29Editorial fashion illustration30Fine graphite pencil31Linocut print32Loose pencil sketch33Minimal contour line34Minimal monochrome ink35Risograph print36Thick oil on canvasOptical37Backlit monochrome38Infrared photography39Low-key editorial portrait40Monochrome motion study41Night vision42X-rayTechnical433D wireframe44Early CGI45Modelling viewport, solid mode46Monochrome depth map47Y2K digital futurismMaterial48Glass sculpture49Polished chrome50Stained glass